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Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
Small Spells, Big Impact
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
It pushes everything back and provides chip damage.If you know they will play a goblin gang, drop the log before they even spawn.Use small spells to finish off weak towers in overtime.
The Heavy Hitters
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
Magic TacticDangerSpell CyclingExtremely risky in single elixir, as it leaves you defenselessPredictive FireballGame-winning if it connects with their primary defensive unit instantly
The Perfect Match
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
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Dit zal pagina "Mastering Spells in Tower Rush" verwijderen. Weet u het zeker?